Video- Unproven game AI techniques that might just work

Crackpot theories so wild, they just might work! That was basically the order of the day during a very special panel session at GDC 2016's Artificial Intelligence Summit, during…

Video- Balancing accessibility against depth in game design

How do you go about making a game that's not only appealing to a specific audience, but adjustable enough that it can be enjoyed by a wide variety…